
Artwork from Pirate’s Plunder by Gabe Gomez
narrative design
I love telling stories. Transporting people to fantastical places, meeting intriguing characters, and engaging imagination. A majority of my narrative design interweaves puzzles throughout, positioning players at the heart of the action. But, ultimately, it comes down to connecting with a new world dripping with emotion and life that propels me to see what’s around the next corner.
Audio Escape Adventures
Artwork from Escape from Escape Island by Gabe Gomez
In April 2020, with the world newly shut down and the physical locations of Trapped Puzzle Rooms temporarily closed, I designed the first Audio Escape Adventure: an online narrator-driven experience that blended escape rooms and one-shot roleplaying sessions together. Over the next 11 months, Trapped Puzzle Rooms released 8 experiences, which was played with tens of thousands of people around the world. They were a much needed escape, allowing friends who were unable to see each other in person get together and experience a story told in a fantastical environment.
These games focused heavily on exploring this new medium - escape room-style experiences that weren’t restricted by the limitations of space or physics. As we released subsequent experiences, I learned how to best utilize the verbal narration to guide players through the world, giving them subtle clues and nudges in the right direction.
I have been the designer of the featured game at the Reality Escape Convention (RECON) for both if its online conventions, designing Escape from Escape Island in 2021 and The Shop of Theseus in 2023. During a playtest with the RECON committee for Escape from Escape Island, one of the participants gleefully said “this was easily the best money we’ve ever spent.”
Artwork from Spirit Train by Gabe Gomez
“Players who have tried other audio-based live escapes will marvel at how it pulls off a seemingly impossible feat of gameplay.” - Room Escape Artist, Escape from Escape Island
“What they have done during the early days of pandemic is to actually revitalize and popularize this sub-genre of escape games; and today, these games enjoy mainstream public recognition and even critical acclaims.” - Escape Mattster, Super Squad
Below is a list of the Audio Escape Adventures I designed in 2020 and 2021 at Trapped Puzzle Rooms. All artwork for these games was created by Gabe Gomez. Heist, Heist Baby! and Pirate’s Plunder were co-designed with Nikki Valens.
Herbert’s Laboratory
Super Squad
Winner of the 2020 Golden Lock Award from Room Escape Artist.
Winner of the Bullseye Award for “Best Overall Audio Room” from ESCAPETHEROOMers.
Heist, Heist Baby!
Pirate’s Plunder
Monster Smash
Holiday Whodunnit?
Spirit Train
Escape from Escape Island (designed for RECON 2021)
Winner of the 2022 Golden Lock Award from Room Escape Artist.
The Shop of Theseus (designed for RECON 2023)