
board games
I’ve always been drawn to games - shared social moments of tactics, creativity, and good ol’ fun. They form a diverse canvas to create stories, engage problem solving, and bring groups together. I’ve seen the process of tabletop game creation from start to finish on hundreds of games, but I’m always excited to bring that expertise to the next fun and innovative idea.
In the past decade, I’ve worked on hundreds of board game projects, becoming a valued expert in all areas of design, development, production, and logistics. I started at Fantasy Flight Games in 2012, transitioning to be their Project Coordinator for the entire design and development studio in 2014. I oversaw every project that went through the studio, ensuring that timelines didn’t collide, allocating resources as needed, and anticipating unexpected delays and mishaps in the process. I provided creative feedback on most of these projects, helping to hone them into the magnificent products that we released.
I joined Open Owl Studios as their Game Line Director for the Stars of Akarios line in 2024, providing additional support to the Storyfold and Threshold games as designer/developer.
Since 2019, I’ve worked on multiple projects both as a designer/developer and as a consultant for various individuals and companies.
Select works
Project Coordinator on hundreds of projects at FFG, including X-Wing, Imperial Assault, Android: Netrunner, Eldritch Horror, Mansions of Madness 2nd Edition, Descent: Journeys in the Dark 2nd Edition, and the Edge of the Empire RPG System.
Developer on XCOM The Board Game: Evolution Expansion, The Witcher Adventure Game, and Bargain Quest Solo Mode.
Game Line Director for Stars of Akarios and Storyfold, Developer for Storyfold: Wildwoods, and Early Systems Designer for Threshold for Open Owl Studios.
Production Coordinator and Consultant for an unannounced project with Sky Castle Studios.